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New preprints on simulating people with AI — generative agents, silicon sampling, synthetic survey populations, LLM-driven social simulation and how well any of it holds up. Pulled from arXiv and Hugging Face Daily Papers, filtered for relevance. Authors on our watchlist are in bold.

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arXiv

Model Capacity Frontier: A Development Framework for LLM-Supported Social Simulation

Large language model (LLM) agents are increasingly incorporated into agent-based models (ABMs) on the premise that richer, context-sensitive human behavior can improve empirical fidelity. However, LLM-supported ABMs introduce an open-ended design space in which subtle modeling and configuration choices, such as prompt design and environment coupling, can substantially alter outcomes. Developing LLM-supported ABMs to simulate human collective behavior therefore requires navigating configuration sensitivity while identifying the limitations of the current model architecture. In this paper, we introduce the \textit{Model Capacity Frontier} (MCF), a framework that characterizes the empirical…

Patrick Zhao, Yuxuan Li, Hirokazu Shirado
arXiv

Validating LLM-generated political networks with survey-reported partisan exposure

Large language models (LLMs) are increasingly used to simulate human behavior in social science research, including decisions, interactions, and social relationships. However, in network formation tasks, existing evaluations often focus on aggregate network properties, while networks with plausible structural properties may still fail to reproduce individuals' social and political environments. Here, we generate LLM-based political networks using personas sampled from the nationally representative ANES 2020--2022 Social Media Study and use respondents' survey-reported partisan exposure as an empirical benchmark for the political environments generated for the corresponding personas. We…

Marco Tonin, Michele Tizzoni, Bruno Lepri, Luca Maria Aiello
arXiv

Towards Adaptive and Real-Survey-Aligned Simulated Urban Mobility Behaviour of Generative Agents

In existing agent-based simulations of multimodal urban mobility, agents, representing humans, choose their travel modes either using discrete choice or machine learning models fitted on structured travel survey data, or with rules explicitly written by the domain experts. Such approaches fix a priori the agents' possible behaviour space. Hence, a factor absent from variables or rules cannot affect agents' decisions. In reality, choosing a transport mode is a multidimensional decision in which objective and subjective factors intertwine and change over time. Integrating such complexity into a city-scale multimodal mobility simulation remains a challenge. Generative agents (GAs) built on…

Yves Bru, Kamaldeep Singh Oberoi, Benoit Gaudou
arXiv

When Extremists Enter LLM Societies: Investigating Extreme Behavior in Multi-Agent Systems

Large language model (LLM) agents increasingly serve as computational actors in multi-agent social simulations. While existing work emphasizes representative personas and average-case behavior, social science shows that persistent tail actors can disproportionately shape collective dynamics. We study this regularity in controlled LLM-based multi-agent systems (LLM-MAS). In these systems, such actors cannot be reduced to fixed scalar states: prompts, natural-language histories, and backbone generation mediate their behavior and influence. We first analyzed three properties of extremists in sociology and model the LLM extremist based on LLM-native perspective. We introduce EXAM, an EXtremist…

Guo Chen, Huaijin Xie, Ziwen Li, Reed Li, Yu Lu, Haibo Shi +2
arXiv

From Caricature to Collective Artifact: How Persona Construction Drives Polarization in Generative Social Simulations

Generative Social Simulation (GSS) leverages Large Language Models (LLMs) to create sophisticated personas that define agents with demographics, emotions, and political opinions. While prior work shows that personas compress outputs into stereotypical caricatures, there is no comprehensive study of how these caricatures evolve into collective artifacts when they interact. Using a Twitter-like GSS platform with personas derived from the American National Elections Study (ANES), we ablate three layers of partisan identity: affective polarization markers, party identification, and vote choice, while retaining demographics, ideological positioning and important issues. We find that collective…

Dimitris Michailidis, Petter Törnberg, Fernando P. Santos
arXivHF trending ▲ 2

Probable but Not Valid: A Psychometric Audit of Decision Models as Synthetic Survey Respondents

Language models are increasingly used to create synthetic survey samples, also called silicon samples. Decision models are a new class of language models that return a probability for each point of a rating scale instead of text. We ask whether these models, or the newest generative LLMs, can stand in for human respondents on a psychometric survey. We test fourteen decision models from eleven providers and 47 generative LLMs on an open Lithuanian organisational-psychology survey (n=263, 68 items), with 100 real respondent profiles, the Psychometric Similarity Score (PSS) and statistical baselines. The best generative model, MiniMax M3, reaches PSS 0.813. This is level with a Gaussian copula…

Mantas Lukauskas, Viktorija Šarkauskaitė2 comments
arXiv

PsyMemBehav: Psychology-Informed and Memory-Grounded Two-Level Identity-to-Action Reasoning for Social-Media Behavior Simulation

Large language models (LLMs) support social simulation, but faithfully reproducing real users requires grounding both structured platform decisions and language in sparse, noisy behavioral evidence. We introduce PsyMemBehav, which maps psychology-informed profiles and retrieved memories to target-first platform behavior through two-level identity-to-action reasoning. To support this approach with comprehensive behavioral traces, we construct a dataset PsyMemBehav-bench from 5.57M observed behaviors of 5,862 real users (approximately 950 per user) across Reddit, Bluesky, and Twitter. Each recorded engagement is modeled as target selection followed by Comment, Like, or Repost and optional…

Wenji Zhang, Xilong Cheng, Yunxiao Qin, Mai Tu, Tongye Zhu, Yuhao Zhou +5
arXiv

Polarization Dynamics under Algorithmic Recommendations in LLM-based Online Social Networks

How do recommendation algorithms contribute to the formation of polarized opinions in online social networks? This question has been studied through empirical analyses of real platforms and mathematical models of opinion dynamics. Empirical studies capture user behavior but are often limited by noisy, incomplete, or inaccessible platform data, while mathematical models offer control and interpretability but usually rely on simplified opinion update rules. More recently, large language model (LLM)-based social simulations have provided an alternative for studying recommendation and opinion dynamics through natural-language interactions. However, how different ways of applying recommendations…

Ali Safarpoor Dehkordi, Mohammad Shirzadi, Mehwish Nasim, Ahad N. Zehmakan
arXiv

"Hot-Blooded" vs "Cold-Blooded": Simulating the Behavioral Phenotypes of Childhood Aggression via Generative Agents

This study examines the construct validity of LLM-based generative agents in simulating reactive, proactive, and co-occurring aggression in children. Four distinct agents were instantiated using a theory-driven parameterization grounded in the social information processing model. A total of 1,920 simulation runs were conducted across eight social scenarios, employing a hybrid blind-coding pipeline to extract 32 quantitative behavioral indicators. Results demonstrate robust discriminant validity relative to a non-aggressive baseline, with large effect sizes. High cross-seed reliability confirms that behavioral differentiation is driven by underlying psychological parameters rather than model…

Liping Fu
arXiv

Back in Style: A Sociolinguistic Approach to Authoring and Measuring Persona Fidelity in User Simulation

As agentic systems gain commercial popularity, user simulators increasingly serve as measurement instrument for their evaluation. However, the fidelity of simulated users in comparison to real human users is generally low, and typically assessed by costly, subjective LLM judges. In this pilot study, we ask whether fidelity can instead be measured deterministically by treating a user persona sociolinguistically: as a social type that emerges from observable linguistic style, rather than one predicted by labels or descriptions a model must extrapolate into behaviour. We author personas as concrete stylistic rates, which lets us transfer two established, model-free instruments --…

Lex Konnelly, Elena Khasanova, Riqiang Wang, Matthias Lee, Harsh Saini, Parsa Kavehzadeh
arXiv

The AI Evaluation Ecosystem

AI evaluation shapes the decisions of model providers, users, funders, and regulators. We argue that designing valid benchmarks requires contextualizing design choices in the dynamics of this ecosystem of actors. We develop a simulation architecture that combines rule-based market dynamics with LLM-driven strategic actors, building on advances in Generative Agent-Based Modeling (GABM). We model benchmarks, consumer needs, and provider capabilities as vectors over a six-dimensional capability space (reasoning, coding, knowledge, safety, communication, agentic), with structural information partitions across actors. As a case study, we apply this stylized simulation to explore benchmark…

Yash Dave, Sang T. Truong, Serena Wang, Sanmi Koyejo
Hugging Face PapersHF trending ▲ 30

MIMESIS: Learning User Simulators as Training Environments for Interactive Agents

Training and evaluating interactive language agents typically requires rich user interactions, yet collecting human feedback is expensive and difficult to scale. Simulated users offer a scalable alternative, but they must both resemble real user behavior and provide useful learning experiences for agents. In contrast, most agent-training frameworks rely on off-the-shelf assistant LLMs, whose helpfulness can make them overly cooperative, explicit, and behaviorally homogeneous compared with real users. We introduce MIMESIS, a purpose-built user simulator trained on human conversations with explicit reasoning supervision and 13 realistic behavioral patterns derived from real user interactions.…

Hoang Phan, Dat Huynh, Andrey Zhmoginov, Qi Zeng, Wancen Mu, Yue Cao +42 comments
arXiv

Socio-Foundation: A Model for Generalizable Individual Behavior Simulation via Hierarchical Capability Distillation

Simulating individual behavior requires large language models (LLMs) to preserve persona traits while adapting to dynamic social contexts. However, general-purpose LLMs often flatten distinct personas, while task-specific tuning suffers from fragmentation and generalization. To overcome these challenges, we organize individual simulation into the \textbf{FONTS Taxonomy}, comprising five complementary capability dimensions: \emph{persona fidelity} (\textbf{F}), \emph{outcome realization} (\textbf{O}), \emph{behavioral naturalness} (\textbf{N}), \emph{trajectory coherence} (\textbf{T}), and \emph{social grounding} (\textbf{S}). Grounded in this taxonomy, we curate a standardized training…

Liang Wang, Wenxuan Xie, Xinyi Mou, Yixin Luo, Zhongyu Wei
arXiv

Wiki-Talkie: Multilingual Benchmarking of Persona-Based Agents on Real-World Discussions

LLMs are increasingly deployed as autonomous agents in social environments, making it critical to study their ability to faithfully simulate human interactions. Central to this is grounding agents in realistic user personas, yet existing datasets rely on fictional personas and are limited to a handful of languages, lacking the empirical grounding necessary to evaluate behavioral fidelity across diverse populations. We introduce Wiki-Talkie, a multilingual dataset of real-world conversations from Wikipedia Talk pages across five languages spanning two language families: Germanic (German, English) and Romance (Spanish, French, Italian), paired with personas derived from real user communities…

Dennis Fucci, Andrea Bacciu, Dong Liu, Weronika Łajewska, Saab Mansour
arXiv

Enhancing LLMs with Cognitive-Affective Personality Inference for Simulating Human Social-Psychological Behavior

Large language models are increasingly used to simulate human participants in social and behavioral studies, yet static persona prompting typically maps a participant profile and an experimental scenario directly to a response, entangling stable dispositions with situation-specific interpretations. To address this limitation, we introduce \textbf{SPIN}, a cognitive-affective personality system-inspired inference pipeline for simulating human social-psychological behavior. Specifically, SPIN implements this structured inference process through three zero-shot LLM calls that compile a task-blind participant core, elicit condition-specific cognitive-affective states, and read out decisions…

Zhibo Deng, Dongyuan Li, Shuwen Ge, Ziqing Zhang, Ying Zhang, Renhe Jiang
arXiv

Disentangling Models from Personas in Heterogeneous LLM Simulations

Multi-agent simulations with large language models (LLMs) often operate networks of agents with a single base model. This overlooks the inter-model effects which may dominate engagement dynamics in real-world deployments. To show this, we simulate a heterogeneous social network powered by several different base models and show that the amount of engagement an agent receives depends more on its base model than on its assigned persona. The attraction or repulsion effects of a base model strengthen dramatically when more models are added in the mix, suggesting that networks dynamics may converge to base model effects at scale. To help explain this effect, we conduct a series of…

Dani Roytburg, Daphne Ippolito
arXiv

Data-Driven Personas for Survey Simulation: Insights into Simulation Alignment Across Data-Access Regimes

Large language models (LLMs) offer new opportunities for public opinion research by enabling early prediction of survey responses, potentially reducing the cost and time of traditional surveys. However, many existing steering approaches rely on target-domain human data for fine-tuning or prompting that is costly to collect and raises privacy concerns. In this paper, we study demographic group-level survey simulation, where personas induced from heterogeneous, anonymized public behavioral data condition agents that simulate responses of individuals from specific demographic groups. We examine whether representative personas can be induced from diverse sources and analyze how the domain,…

Dongryeol Lee, Weronika Łajewska, Leonardo Perelli, Saab Mansour
arXiv

AgentPersonaBench: Benchmarking Persona-Driven User Simulation

We introduce AgentPersonaBench (APB), a benchmark evaluating whether persona conditioning faithfully steers downstream agent behavior. While language models are increasingly deployed for persona-driven user simulation, existing benchmarks primarily evaluate conversational styling or self-reports rather than authentic behavioral fidelity. APB evaluates latent persona adherence one trait at a time, embedding each target trait within a complete synthetic profile without explicitly naming the trait or disclosing the test. Ground-truth adherence is verified strictly from observable actions across four interaction surfaces of increasing realism: survey, chat, web (interactive web environments),…

Jintao Huang, Yifan Wang, Hongyu Shen, Yi Daniel Lu, Shirley Huang, Minsik Oh +24
arXiv

Benchmarking Psychological Dynamics in Generative Agents

Large language models (LLMs) are increasingly deployed to simulate human behavior, acting as computational replicas of human subjects. Yet the lived psychological experience of humans is difficult to benchmark, particularly as it unfolds over time. We introduce a psychometric benchmark for computational replicas: personas that carry a fixed identity through an evolving sequence of events. Built entirely from published norms and meta-analytic effects, the benchmark scores two dimensions of psychological realism. The first, internal validity, quantifies whether generated trajectories reproduce the internal structure of repeated human measurement: distributions, the between- versus…

Sumer S. Vaid, Ashley V. Whillans
arXiv

PB-GRPO: Learning Socially Adaptive LLM Agents from Persona-Driven Simulation with Preference-Batched GRPO

Building LLMs that behave well socially, not merely correctly, requires Building LLMs that behave well socially, not merely correctly, requires more than producing locally helpful responses. A socially competent agent must infer users' unstated goals, respect their preferences, and adapt as the conversation unfolds. These behaviors are inherently multi-turn and social, making them hard to optimize: real interaction data is scarce, and user preferences are typically latent rather than directly observable. To address these challenges, we build on a persona-driven social simulation environment (consisting of a persona library, LLM-based user simulators, and a user-satisfaction scoring system…

Jingquan Wang, Jun Yin, Xu Han, Yongsheng Mei, Jie Hao, Bin Guo
arXiv

Behavioral History Outperforms Descriptions of the Person for LLM Synthetic Personas

Large language models (LLMs) are increasingly used as synthetic personas representing survey respondents. Their validity as substitutes for particular respondents depends on whether they reproduce individuals' decisions. We examine what information helps synthetic respondents predict each individual's later choices, using five conditions that add progressively richer information: no personal information, demographics, personality traits, cognitive scores, and finally the respondent's earlier survey choices as behavioral history. We use a two-wave panel of 845 US adults who completed measures of 14 behavioral biases (spanning risk, time preferences, overconfidence, and reasoning), so each…

Khashayar Pourtaheri, Ahmad Zareei
arXiv

CUEing User Simulators: Calibrated User Embeddings for Multi-Turn Benchmarking

Recent benchmarks rely on user simulators to evaluate AI agents in multi-turn interaction. While existing simulation techniques demonstrate surface fidelity to human style and behavior, ecologically valid interactive benchmarking also requires alignment in when and how agents fail across simulated and real user populations. We find that existing simulators lack outcome calibration: agreement with observed success rates and failure patterns when real users interact with the same agent. We introduce Calibrated User Embeddings (CUE), a framework that both encodes observed sessions and samples continuous representations, then decodes them into persona commands to steer LLMs to act as user…

Anjali Kantharuban, Jonas Mueller
arXiv

MetaPersona: Task-Grounded Synthetic Populations from Empirical Social Science

Personas used to seed LLM social simulations face a cold-start problem: existing methods lack a principled basis for deciding which attributes to include and how to assign their values. As a result, synthetic populations may misrepresent the demographic composition, latent attributes, and dependency structure that shape downstream behavior. We introduce MetaPersona-DB, a dataset of 11,000+ empirical human-subjects studies annotated with task-relevant variables, reported relationships, and aggregate-level population statistics. Building on this resource, we propose MetaPersona, a framework that retrieves task-relevant evidence, constructs literature-derived persona dependency graphs, and…

Jinyi Ye, Yuangang Li, Chenxiao Yu, Preyashi Poddar, Priyanka Dey, Longtian Ye +4
arXiv

AI Agents are Vulnerable to Radicalization

Large language models (LLMs) can influence people's beliefs, yet little is known about whether and how they can manipulate each other. To investigate this, we simulate conversations between two agents: a target LLM that role-plays a human persona based on demographic and psychological attributes, and an influencer LLM that aims to make the target's beliefs more extreme. We examine radicalization along two pathways: resonance, where the influencer reinforces a target's pre-existing belief, and persuasion, where the influencer promotes a belief the target initially considers unimportant. Across affective and behavioral metrics, we find that both mechanisms radicalize the target. However,…

Ozgur Can Seckin, Shalmoli Ghosh, Alessandro Flammini, Kristina Lerman, Maria Elizabeth Grabe, Filippo Menczer
arXiv

Illusory Truth or Mere Exposure? Model-Dependent Repetition Effects in LLM-Based Social Media Simulations

Generative agent-based models (GABMs) are increasingly used to simulate social media dynamics, including misinformation spread. For such social simulations to be valid proxies of human behavior, LLM agents should replicate established human cognitive biases, among them the Illusory Truth Effect (ITE), where repeated exposure to a claim increases its perceived truth value. We investigate whether and how the ITE manifests across four LLMs (Gemma-3-4b-it, Qwen2.5-7B-Instruct, Llama-3.1-8B-Instruct, and GPT-5-nano) in a social media simulation context. We propose a two-phase within-context experimental design that embeds the repetition manipulation inside a realistic news feed interaction.…

Azza Bouleimen, Nicolò Pagan, Anikó Hannák
arXiv

PersonaManifold: Revealing and Exploiting Curved Geometry in LLM Persona Representations

Controlling persona in large language models (LLMs) at inference time is important for role-playing, personalized dialogue, and social simulation. Recent methods extract persona vectors from the model's activation space and apply Euclidean operations---addition, scaling, and linear interpolation---under the linear representation hypothesis. However, these methods themselves report systematic failures: non-orthogonal trait dimensions, asymmetric ceiling and resistance effects, and significant deviations in multi-trait composition, suggesting that the linear isotropic assumption does not hold. We propose PersonaManifold, a framework that models persona representations as points on a curved,…

Rui Xu, Yinghui Xu, Libo Wu
arXiv

Can Open-Weight Large Language Models (LLMs) Simulate Human Survey Populations? A Cross-Instrument Calibration Study

Large language models (LLMs) are increasingly used to generate synthetic survey respondents and digital twins of real people, but whether their output preserves real human statistical structure, rather than surface plausibility, remains unresolved, and most existing evidence comes from proprietary models rather than open-weight ones. We evaluate three open-weight LLM families on a cross-instrument calibration task: conditioning personas on real respondents' verbatim answers to one psychometric instrument and measuring them on a second, construct-distance-controlled instrument, checked against a 2,058-person human panel. Across a 139-pair grid, the simulated cross-instrument correlation…

Grandee Lee, Wang Yue
arXiv

Cultural Divergence Preservation: Diagnosing Flattening and Caricature in LLM-Simulated Survey Populations

Large language models (LLMs) are increasingly used as synthetic survey respondents to estimate population response distributions. In cross-cultural survey simulation, evaluations should assess not only distributional fidelity within countries but also whether differences across countries are preserved. However, existing distance-based metrics such as Jensen--Shannon divergence (JSD) do not directly capture such cross-country differences. To address this limitation, we introduce Cultural Divergence Preservation (CDP), a reference-light diagnostic based on a one-time human calibration. CDP identifies reduced cross-country divergence as cultural flattening and increased divergence as cultural…

Yeeun Chae, Yewon Choi, Seunghyun Lee, IL Im
arXiv

OranSim: Simulating Consumer Response to Social Media Campaigns Before Launch

Social simulation studies how individual behavior and social interaction produce collective outcomes. In social media marketing, campaign actions shape which consumers encounter the content and how they respond; these responses then spread through the population. We propose OranSim, a social simulation framework that connects creative, creator, targeting, and budget choices to this process. Heterogeneous consumers receive exposure according to content matching and platform allocation and generate initial responses, which propagate among 60 population segments. Candidate campaigns share the initial population and aligned random numbers, making their response trajectories comparable under…

Jianxiang Ma, Mingfu Zhang, Xiaocui Yang, Yichen Gao, Junzhao Huang, Yuesong Hou
arXiv

Adversarial Closed-Loop Curriculum for Evolving Role-Playing Agents

Role-playing agents based on large language models have been widely applied in areas such as personalized assistance and social simulation. Recent RL methods typically train on a fixed scenario pool collected before learning begins. This creates a distributional bottleneck: as the agent improves, the scenarios where it performs poorly also change, while the training distribution remains static. Therefore, we propose AdvRole, an adversarial context rewriting framework that turns role-playing RL into a closed-loop curriculum. AdvRole alternates between an Actor that learns to role-play and a Rewriter that edits character profiles and dialogue contexts into actor-specific hard scenarios. The…

Zheng Zhang, Liu Liu, Qi Chai, Deheng Ye, Peilin Zhao, Mao Zheng +1
arXiv

Agent-based Modeling: Equilibrium, Echo Chambers, and Efficiency in Hybrid Coevolutionary Opinion Games

Online discussion of political and gender-related issues is often heated, and when opinions in a network draw closer, the convergence is readily taken as genuine consensus. Whether it carries a cost is a question existing methods cannot answer: coevolutionary opinion formation games measure the Price of Anarchy (PoA) of agents that update by numerical rules, while simulations with large language model (LLM) agents report only descriptive indices. We introduce the Hybrid Coevolutionary Opinion Game (H-COG), in which analytical and LLM-driven agents share one network, choose their neighbors by opinion similarity in every round, and hold stances drawn from real Reddit comments on gun control…

Ming-Zhi Jiang, An-Tzu Teng, Jun-En Liu, Po-An Chen, Yung-Ming Li
arXiv

PERSONAWEAVER: Controllable Diversity Beyond Conventional Archetypes in Procedural Character Generation

Procedural character generation aims to populate games, simulations, and other virtual worlds with diverse characters. Large language models (LLMs) offer a promising foundation for scaling this task. However, LLM-based procedural character generation remains at an early stage: existing methods either generate characters directly or adapt profiles retrieved from persona banks. As we show, both approaches produce behaviorally homogeneous populations: characters overwhelmingly agree with positive moral norms and respond to questions with helpful, assistant-like reactions. To mitigate this homogenization, we introduce PersonaWeaver, which disentangles world building from behavioral…

Maan Qraitem, Kate Saenko, Bryan A. Plummer
arXiv

Tipping Points in LLM-Based Multi-Agent Systems: Stance on Climate Change Action

Because significant action to counter global warming requires massive public support, it is important to understand the dynamics of public opinion on climate issues. Of special interest are social tipping points, as revealed by large-scale effects of small perturbations in individual behaviors. Agent-based models (ABM) are an effective computational tool for studying these matters, because they allow controlled and systematic exploration of the effects of interventions that may be infeasible in real-world social systems. Large language models (LLMs) have been used to endow model agents with the ability to communicate in natural language (rather than by exchanging predefined messages), as…

Astghik Altunyan, Shimon Edelman
arXiv

SocioVerse2: A Longitudinal Dynamic Social Simulation Framework under a Human-AI Co-evolutionary Paradigm

Social simulation offers the social sciences an experimental instrument that the real world cannot supply, and generative agents have transformed it by acting as silicon samples that unite agent-based modeling with real behavioral data. Existing platforms verify collective behavior, align simulated populations with real societies in cross-sections, and employ autonomous agents for the research process. However, two social science requirements remain without systematic support: intervention in the content of a simulation and the researcher's control over the process that produces it. We present SocioVerse2, which extends SocioVerse 1.0 into a human-AI co-evolutionary paradigm built from two…

Xinnong Zhang, Jiayu Lin, Jia Wang, Yixu Huang, Xinyi Mou, Yingqian Wu +16
arXiv

Exploring Causal Mechanisms with Generative Agent-Based Models

In this paper, we explore using generative agent-based models for a classical ABM application: testing how individual-level behavioral rules produce collective phenomena. We introduce RePair, a method that calibrates simulation worlds, operationalizes candidate mechanisms as natural-language rules, estimates their effects through matched interventions, and examines behavioral traces. We assess the method by testing it in four simulation worlds grounded in established social-science models and empirical studies. Our results reveal that (1) natural-language rules can produce measurable collective effects; (2) rule comparisons can converge as configurations accumulate; and (3) behavioral…

Xuan Liu, Haoyang Shang, Tanya Bhat, Haojian Jin
arXiv

Augmented Hypothesis Testing with Persona-Based LLM Simulations

A/B testing requires large sample sizes, long timelines, and significant costs. When auxiliary predictions of experimental outcomes are available from machine learning models, uncertain prediction quality precludes replacing human experiments entirely, yet these predictions may still contain useful signal. We propose a principled framework for learning-augmented hypothesis testing that leverages predictions of unknown quality to reduce sample sizes while maintaining statistical validity. Predictions naturally vary in granularity, from coarse aggregate signals to fine-grained individual-level estimates, and our framework addresses both ends of this spectrum: (1) for population-level…

Ziyad Benomar, Aymen Al Marjani, Paul Missault, Saab Mansour
arXiv

Mind or Message? Auditing Theory of Mind in Multi-Agent Social Simulation

Language model agents are increasingly used to simulate social interaction, and the resulting transcripts read as though the agents understand one another. We ask whether that appearance rests on a model of the partner's mind or on the surface record of what the partner said. We build a social simulation in which both questions have exact answers: 40 multi-issue negotiations whose hidden preference weights and whose full Pareto frontier are known by construction. Two model families negotiate across 160 dyads, every transcript is frozen before any measurement, and 2880 counterfactual probes then hold the evidence byte identical while moving one factor at a time: the reader's own stake, the…

Cong Li, Cheng Chen, Thomas Fung, Alex Rossi, Yi Li
arXiv

Bayesian Belief Layer for Controllable Opinion Dynamics in LLM Agents

LLM agents in social simulation revise their opinions implicitly, in context: how open an agent is to persuasion can neither be specified nor verified, and collective outcomes inherit the model's training prior. We introduce Bayesian Chronicle Agents (BCA), a minimal belief layer separating what an agent believes from how it speaks. Each stance is a probability, updated by one Bayesian step per utterance heard. A single prior-strength parameter $κ$ encodes stubbornness, modeled after its role in Friedkin--Johnsen (FJ) opinion dynamics. We then sweep this parameter to yield three canonical regimes of opinion dynamics on demand (consensus, persistent disagreement, committed-minority…

Hafsa Akbar, Daniel Platnick, Marjan Alirezaie, Hossein Rahnama, Alex 'Sandy' Pentland
arXiv

Do Personality-Tuned LLMs Make Better Social Agents?

LLMs are increasingly used in social simulations for socially interactive agents and robots, offering more flexibility than rule-based systems. However, even though they mimic human behaviour very well, there is a persistent alienness to them. This work investigates whether personality-aware fine-tuning can reduce this gap by improving the consistency and controllability of personality-conditioned dialogue generation compared with instruction prompting alone. We fine-tune two small open-weight LLMs, Qwen2.5-7B-Instruct and Ministral-8B-Instruct, using a corpus that combines personality-labelled social media posts and dialogues to create a personality-based dialogue engine for social…

Tim Krabbe, Xiaodan Shi
arXiv

What People Almost Did: Evaluating LLM Social Simulations Beyond Behavioral Fit

LLM-based social simulations are primarily evaluated for behavioral fit, testing whether agents reproduce the actions or response distributions of the people they are simulating. However, the promise of simulation extends beyond behavioral fit. Simulations can explain human behavior, diagnose barriers, and compare large-scale interventions. These use cases depend on understanding \textit{why} people acted a certain way, not just \textit{what} they did. As a result, behavioral fit is insufficient for these types of claims because behavior underdetermines the reasoning process behind it. For instance, the behavior of staying silent may be due to disinterest or suppressed speech, and not…

JaeWon Kim, Angie Boggust
arXiv

Digital Twins for Opinion Dynamics: A Generative LLM Framework for Social Networks

The study of opinion dynamics in social networks is one of the key challenges in computational social science with direct relevance to understanding political polarization, misinformation, and health responses. Current approaches focus on simplified mathematical models that ignore linguistic and contextual factors related to belief updates or use Large Language Model (LLM)-based simulations that have not been validated against real data. We present a framework based on the concept of a digital twin to simulate opinion dynamics in social networks. The approach fills the gap by cloning a real-world Twitter network, assigns a set of attributes for agents (such as persona, emotions, centrality,…

Omran Berjawi, Giuseppe Fenza, Rida Khatoun, Sherali Zeadally
arXiv

Understanding Reliability in LLM-based Human Behavior Simulation

Large language models (LLMs) are increasingly used to simulate human survey responses and behavioral reactions, yet unreliable simulations can mislead social science conclusions. However, existing evaluations focus on end-to-end scores, leaving it unclear how different aspects of the simulation process interact to determine reliability. We propose ReliMap, which decomposes LLM-based human behavior simulation into three structured layers and evaluates reliability at both the individual level (R1) and population level (R2) across three configuration dimensions: model capacity, profile completeness, and population coverage. Through experiments across four simulation tasks and eleven LLMs, we…

Pei Wang, Lei Wang, Yuanzi Li, Xu Chen
Hugging Face PapersHF trending ▲ 68

Verifiable Social Reasoning for LLM Assistants

LLM assistants are widely used for daily social advice, yet evaluating their social reasoning in such consultation settings remains challenging since (i) it requires setups where the assistant learns about social situations from subjective user narratives, and (ii) social properties, such as others' intentions, typically lack verifiable ground truth. To address these challenges, we introduce Fuse, a multi-agent simulation framework for studying user-mediated social reasoning. In Fuse, a target agent with a hidden motive interacts with other agents including one representing the user, who then consults the evaluated assistant to infer the target's motive, providing verifiable ground truth by…

Amir Taubenfeld, Zorik Gekhman, Avigail Grinstein-Dabush, Itay Laish, Ariel Goldstein, Marian Croak +33 comments
arXiv

Interpreting and Steering LLM Agents for Social Simulations

Simulations based on large language models (LLMs) have proven to be powerful for understanding human behavior, making them valuable additions to the social scientific toolkit. However, LLMs are ultimately black boxes based on deep neural networks which limits their value for social science. This is because of a lack of (i) interpretability: i.e. the ability to assign clear mechanisms driving observed behavior; and a lack of (ii) steerability: i.e. the ability to mute or amplify specific theoretically meaningful mechanisms of action to drive specific model behavior. Here, we demonstrate how the black box could be opened up to further enrich LLM-based simulations. Specifically, we compare…

Jiayue Gaveal Fan, Arul Murugan, Shreyas Krishnan, Abhishek Nagaraj
arXiv

Silicon sampling answers with country-level assumptions, not individual attitudes: Cross-national evidence from the European Social Survey

Silicon sampling uses large language models (LLMs) to simulate survey respondents. Whether it recovers cross-national variation, and why, remains unresolved. This study evaluates it against European Social Survey Round 11 (30 countries, 42 items) with two open-weight LLMs under first- and third-person prompts, plus backstory and response-format experiments. Aggregate recovery is moderate and uneven across items. Adding the country name to a three-variable demographic backstory raises the median per-item correlation between simulated and observed country means from -0.03 to 0.52, and the richer profiles tested add no consistent gain. The respondent's country label acts as a country-level…

Chuyao Wang
arXiv

Before You Poll with LLMs: A Deliberative Diagnostic Framework

Can LLMs reason through new information like humans, or do they merely retrieve cached opinions? This is critical for silicon sampling, where LLM personas simulate public opinion at scale. Current evaluations test only whether personas hold the right opinions -- a static snapshot. But opinion research increasingly depends on dynamic fidelity: whether personas update beliefs in response to new arguments, as humans do during deliberation. No existing benchmark tests this. We introduce the Deliberative Polling Diagnostic Framework, which compares human and LLM belief shifts after identical informational interventions. Grounded in deliberative polling, it surfaces failures invisible to static…

Ahmed Wali, Hassaan Tayyab
arXiv

The average-farmer illusion in language-model simulations of agricultural decisions

Language-model agents are increasingly used as synthetic people in surveys and social simulations, yet their apparent realism is often judged from population averages or distributional similarity. We tested what such evidence actually establishes by comparing Claude, Codex and Kimi under four prespecified prompt designs with matched farmer decisions from China and four African countries. Some configurations reproduced observed means and adoption rates. However, their person-level predictions were weak; their decisions clustered around typical values and policy-relevant extremes were largely missing. Most strikingly, a simple generator fitted only to the observed marginal dis- tribution, and…

Zhanliang Zhu, Ziwei Li, Yuchen Liu, Liujun Zhu, Ruiqi Wu, Tongqing Shen +2
arXiv

Synthetic Data in Marketing Research: How to Evaluate and When to Trust

Debate over synthetic data in marketing research has polarized between claims that large language models (LLMs) make human respondents obsolete and calls to avoid them entirely. We argue that both positions obscure the more useful question: not whether synthetic respondents work, but when. Building on Brand, Israeli, and Ngwe (2026), we make three contributions. First, we distinguish three types of synthetic data (ungrounded LLM responses, segment-level personas, and individual-level digital twins) and map each to the decisions it can support. Second, we develop a taxonomy of four families of accuracy measures and suggest that the wide range of reported twin accuracy, from near-perfect to…

Oded Netzer, Rajan Sambandam
arXiv

Diverse Minds, Divided Networks? Personality Composition, Polarization, and Collective Intelligence in LLM-Based Social Simulations

Simulated societies of large language model agents are used to study online polarization, and separately to study collective intelligence, but the two are rarely measured in the same system. It is therefore difficult to say whether a society's personality composition shapes both, or whether reducing polarization costs collective competence. We present TraitMix, an experimental design in which the Big Five composition of a simulated social network, both trait levels and trait heterogeneity, is a controlled experimental variable, and in which polarization and collective performance are measured in the same runs. Across 991 simulations of hundred-agent societies, spanning six contested topics…

Raad Bin Tareaf
arXiv

Can Large Language Model-Generated Responses Support Assessment Development? A Human-Calibrated Rasch Benchmark

Large language models (LLMs) are proposed as synthetic respondents for pilot testing, but their usefulness depends on whether they supply the evidence assessment development requires. We calibrated rating scale models on 14 digital-use skill items from 6,245 adults and used the human item parameters to evaluate responses generated for 1,300 demographically matched personas. LLM responses had high internal consistency ($α\approx .94$) but used the lowest category in 0.2-0.3% of responses versus 13.7-21.5% for humans, and no persona chose it on every item. These gaps changed the response-category judgment on both subscales and the PC targeting judgment; on the human-calibrated scales, 12 of…

Eunjeong Song, Sehee Hong
arXiv

But How Would AI Agents Run a Town's Economy?

We placed 100 memory-equipped large language model (LLM) agents in charge of a closed, money-conserving spatial economy on real Pokhara Lakeside geography (earning wages, running businesses, setting prices) and ran this multi-agent simulation for up to 26 simulated weeks, well past the 1-2 weeks typical of agent-society studies. Across 91 validated runs (2.44M agent decisions, 21.5B tokens), the money stops moving, in a specific and measurable way. A 12x tourist demand shock raises business revenue 4.62x ($p<0.001$), which we decompose exactly into a 1.50x extensive margin (more businesses trading) and a 3.07x intensive margin (more revenue each). Monetary transmission stops there. Wages…

Sajal Regmi, Siddhartha Pudasaini, Chetan Phakami Pun
arXiv

Total Simulated Survey Error: Designing and Diagnosing Survey Responses from Large Language Models

Large Language models (LLMs), having been trained on vast amounts of human-generated data, may encode the attitudes and behaviors of these humans. As such, LLMs show promise in mimicking human-like patterns that facilitate their use in simulating people in a wide variety of contexts. One such context is using LLMs as 'silicon samples', i.e., proxies of people in answering survey questions to establish public opinion, design policies, or use as (social) scientific data. However, several critical questions of social biases, generalization, and technical limitations remain, further complicated by a vast design space open to simulation designers. Multiverse analyses might help us make sense of…

Indira Sen, Georg Ahnert, Leah von der Heyde, Jana Lasser, Bernd Weiß, Markus Strohmaier
arXiv

From Simulated Citizens to Simulated Deliberation: Challenges in Representation and Interaction

Multi-agent LLM deliberation has been explored as a scalable way to simulate public deliberation. For such simulations to be informative, persona agents should reflect population opinion patterns and interaction should shape their conclusions. We evaluate whether LLM-based deliberation can meet these two conditions using census-grounded Korean personas debating real policy questions benchmarked against national surveys. Persona agents do not reliably reproduce population opinion patterns: responses are often far more concentrated and frequently reverse demographic differences in the human data. Deliberations nonetheless produce reasoned, reciprocal, and varied arguments alongside…

Chaemin Jang, Junsik Min, Jaewoo Choi, Donggyu Lee, Haiin Lee, Junyoung Park +6
arXiv

How Well Do LLMs Simulate Survey Responses Following a Breast Cancer Screening Intervention?

Collecting survey data is laborious and limited by privacy constraints. Large language models (LLMs) have shown promise as predictive social simulations. It is unclear whether they can replicate population-level response distributions before and after a healthcare intervention. Using information derived from 4125 women aged 35-59 years, we evaluate whether agents informed solely by pre-intervention profile information can reproduce post-intervention response distributions. Groups of LLM agents (n=50) were created with Gemma 4 E4B and Qwen3.5 9B; conditions ranged from zero-shot prompting to agent profiles enriched with aggregate or individual-level demographic characteristics and…

Kenneth Koh, Ryan Jak Yang Lim, Alessandro Sparacio, Peh Joo Ho, Mile Sikic, Borame L Dickens +2
arXiv

Ordinary, Reasonable Chatbots: Do AI Models Track Human Legal Judgments?

As people increasingly rely on artificial intelligence (AI) for guidance in their own lives, scholars, lawyers, and even judges have begun to consider the role of AI in legal decision-making. As "silicon sampling" -- the use of generative AI models in social science research -- is now impacting academia, "silicon jurors" could make an appearance in courtrooms. This study joins an emerging line of research on generative AI models' ability to simulate human legal judgments. In particular, we study how large language model (LLM)-powered chatbots respond to series of questions about legal reasonableness. When the law needs to judge the appropriateness of a behavior, it most often asks whether…

Nirav Patel, Emily Wenger, Christopher Buccafusco
arXivHF trending ▲ 22

Deep Persona: A Psychologically Grounded Architecture and Evaluation Framework for Role-Playing Agents and Simulations

Existing approaches to persona simulation with Large Language Models (LLMs) mostly rely on shallow character descriptions that fail to sustain coherent character behavior across extended interactions. We introduce Deep Persona, a psychologically grounded, three-layered architecture that organizes personas into hierarchical levels of observable expression, latent beliefs, and core motivational drives, for constructing highly convincing role-playing agents. Governed by the principles of scripted determinism and bounded agency, the architecture restricts the model to a reactive engine guided by a structured internal script. We further propose a reference-free evaluation framework that…

Rotem Dror, Zohar Elyoseph, Yuval Haber, Elad Refoua, Oshrat Ayalon, Adir Solomon2 comments
arXiv

Why Better Models Can Create Riskier Systems: Evidence from LLM Agents in Financial Markets

Large language models (LLMs) are being deployed at scale in consequential real-world systems, from financial markets to content moderation to hiring. We show that improving individual model capability can degrade rather than improve system-level outcomes. We hypothesize that shared training and architectures can lead more capable LLMs to behave more similarly, creating correlated actions that do not diversify away. We develop a general framework showing how this correlation creates a non-diversifiable risk floor and test its predictions in financial markets using an agent-based simulation with LLM traders of varying general-purpose capability. We find that: (1) frontier LLMs exhibit…

Jillian Ross, Eric So, Zoe De Simone, Charles Pozniak, Andrew W. Lo
arXiv

BuildOcc: A Large Language Model Occupant Agent Platform for Building Energy Research

Occupants are a primary source of uncertainty in building energy consumption and management, yet existing occupant behavior models cannot capture adaptive and reasoning responses considering the occupant's personal history, current context, and the type of energy signal being delivered. This study presents BuildOcc, an open-source Python platform that grounds large language model agents in the American Time Use Survey (ATUS), a nationally representative diary dataset covering 16,684 respondents. Through BuildOcc, each simulated occupant agent can be instantiated with a demographic persona drawn from ATUS population statistics, a memory stream that accumulates and reflects on timestep-level…

Wooyoung Jung
arXiv

Grounded, Compute-Efficient LLM Policy Agents for Energy-Poverty Equity in Physically-Constrained Peer-to-Peer Energy Markets

Energy poverty is nearly absent from NLP-for-social-good, and the little existing work is either static retrieval/QA or relies on carbon-intensive cloud LLMs, a self-defeating "computational irony" for a humanitarian setting. We present EqGrid, a closed-loop simulation in which a low-frequency, open-weight LLM policy agent sets price and carbon bounds and targeted subsidies over a community of empirically-grounded household personas, while high-frequency multi-agent RL traders clear a continuous double auction constrained by a physical distribution grid (IEEE-33-bus with Dynamic Operating Envelopes). Our contribution is threefold and directly addresses how to measure the social impact of…

Kunal Jadhav, Siddhesh More
arXiv

Measuring the Behavioral Fidelity of Long-Horizon Human Activity Simulations

As LLM-based human simulators are increasingly used for policy, evaluation, and training, they must faithfully reproduce real behavioral patterns. While prior work has examined behavioral fidelity in survey responses and dialogue, longer-horizon real-world activity remains largely unexplored. We introduce a framework for evaluating behavioral fidelity in long-horizon activity simulations across temporal granularities and levels of analysis. As a case study, we collect a 43-hour multi-camera dataset of in-the-wild office activity and compare trace-derived conditioning mechanisms: persona descriptors, few-shot exemplars, and statistical transition and time-of-day priors. We find that…

Yi Fei Cheng, Fan Yang, Iremsu Bas, Koichiro Niinuma, Narishige Abe, David Lindlbauer
arXiv

Classic AI Scaffolding for LLM Social Agents

Large language models can produce locally plausible social turns, but fluent next-turn generation is not enough for social simulation. Human encounters such as restaurant lunches and hotel check-ins are bounded social episodes with roles, scripts, material state, obligations, commitments, timing, and closure conditions. We present EpisodeSim, a hybrid LLM-agent architecture that represents classic-AI structures as natural-language control state interpreted by LLM calls. A World Master maintains shared reality, constructs scenes, adjudicates proposed actions, tracks effects and obligations, and controls closure. Experiments with small qualitative ablations on two held-out settings support a…

Anatole Gershman
arXiv

Data-Driven Persona-Conditioned Agents for A/B Test Simulation

A/B testing is the gold standard for evaluating product changes, but each experiment requires real user traffic, engineering effort, and weeks of measurement. We propose a simulation framework that predicts A/B test outcomes using LLM-powered agents conditioned on data-driven personas grounded in real user behavioral signals. Unlike prior work that relies on synthetic or rule-based personas, our agents are constructed from anonymized behavioral data-activity patterns, engagement signals, and inferred demographics-enabling more faithful population modeling. We frame A/B test simulation as a structured question task and systematically study (i) question design formats, (ii) the impact of…

Ziyad Benomar, Weronika Łajewska, Leonardo Perelli, Saab Mansour
arXiv

The Failure Happens Before the Drift: The Social Dynamics of Values in LLM Agent Societies

Large Language Model (LLM)-based agents are increasingly used as proxies for human participants in social science research, yet it remains unclear whether they can faithfully simulate diverse and conflicting human value systems. We present a World Values Survey (WVS)-grounded simulation framework where culturally diverse agents with different communication styles engage in longitudinal, value-laden discussions. Across approximately 4,000 conversations involving 1,200 personas, 15 topics, and three models (GPT-4o, Gemini-2.5-Flash, and Gemma-4-E4B), we evaluate value faithfulness, value drift, and conversational realism. We find that more than 50\% of personas fail to express their assigned…

Farah Atif, Sougata Saha, Monojit Choudhury
arXiv

"Act Like a 5th Grader" is Not Enough: Bounding Knowledge in LLM-Based User Simulators

Large language models (LLMs) are increasingly used to simulate human behavior but frequently fail to exhibit realistic cognitive constraints, suffering from a "superhuman bias." Using a dataset of over 71,000 reading comprehension responses from 2,359 primary-school students (grades 4--6), we demonstrate that standard persona prompting yields near-perfect, deterministic performance, failing to capture the natural variance of developing readers. To address this, we introduce the Cognitively Bounded User Simulator (CBUS), an architectural framework that explicitly models the restricted working memory of young readers through an episodic bottleneck. Within this framework, we formalize two…

Krisztian Balog, Arild Michel Bakken
arXiv

Do LLMs Change Their Minds Like Humans? Diagnosing Human--LLM Divergence in Single-Turn Persuasion Judgments

Large language models (LLMs) are increasingly deployed as proxies for human participants in social simulations, yet whether they update their beliefs in response to persuasive arguments, as humans do, remains poorly understood. We conduct a systematic comparison using a naturally occurring online persuasion corpus in which original posters explicitly verify whether a reply changed their view. Our results show that LLMs achieve only slight agreement with humans (Cohen's kappa ranging from 0.079 to 0.178). Content-level analyses show that humans and LLMs agree on the strongest persuasion cues but diverge on finer ones: humans are more swayed by novel content and assertive language, whereas…

Lin Chen, Yitong Chen, Yong Li
arXiv

Animarium: an open, reproducible pipeline for synthetic populations of Italian cities, from ISTAT sources to open data (Tech Report v1)

Synthetic populations of eleven Italian municipalities (1,814,317 individuals in 887,937 households) generated from published aggregates alone: ISTAT census and register tables, census-section counts, the national civic-address register, public-use survey microdata, and six municipal open-data portals, every source certified in a registry with licence, fingerprint and declared affordances. Four rings give every attribute a declared place: a maximum-entropy joint model of up to nine demographic attributes; whole-vector donation of twenty-three attitudinal and health variables from survey respondents; placement to census section, single year of age and address; and households constrained by…

Mirko Degli Esposti
arXiv

Do LLMs Understand Personality? Rethinking Persona Fidelity Evaluation through Structured Behavioral Inference

As large language models are increasingly deployed to simulate diverse human characters, ensuring persona fidelity, defined as the extent to which an agent's behavior consistently reflects the psychological and stylistic characteristics of a target persona, has become a critical requirement. However, existing evaluation paradigms primarily rely on either holistic LLM-based judges, which are prone to "holistic appraisal hallucination'', or static psychometric inventories, which fail to capture the context-dependent fidelity required in dynamic dialogue. To address these limitations, we propose PRISM (Persona Reasoning with Inverse SFL-based Modeling), a psycholinguistically grounded…

Mengfan Li, Zesheng Wei, Xuanhua Shi, Yang Deng
arXiv

Prompt Sensitivity of Generative Agents: Evidence from an Epidemic Model

As generative AI gains traction, researchers are investigating its potential to serve as proxies for humans. From undergoing cognitive psychology experiments to experiencing an epidemic, generative agents, agents powered by generative AI models, produce realistic human behavior when prompted. This study explores the sensitivity of these generative agents' behavior to prompt modifications and varied persona names of the agents. To assess this sensitivity, we use a generative agent epidemic model, wherein each agent is prompted daily on whether it wants to isolate or commingle with other agents. We found that using synonymous prompts results in negligible changes to the model's outcomes.…

Ross Williams, Niyousha Hosseinichimeh
arXiv

Agentopia on a Consumer GPU: A Reduced-Scale Long-Horizon Port with an 8B Model

Large language model (LLM)-based multi-agent social simulation has demonstrated compelling results, but Agentopia was evaluated with 100 agents over 10 simulated years using Qwen3.5-397B-A17B, leaving the behavior of reduced-scale deployments on consumer hardware unclear. In this paper, we implement and evaluate a reduced-scale Agentopia port on a single NVIDIA RTX 5070 Ti(12 GB VRAM) using Qwen3-8B-AWQ, a 4-bit quantized model. We introduce three structural adaptations for this setting: (1) system-managed layered memory compression, (2) four activity blocks per simulated day, and (3) explicit physical- and mental-health state variables. Across three independent stochastic runs, two runs…

Luo Huan
arXiv

Large language models simulate intersectional synthetic identities with a budget of one to two dimensions

Large language models are increasingly used as synthetic survey respondents, promising cheap access to rare intersectional populations. We test standard demographic-persona methods against every real intersectional subgroup across 15 waves of Pew's American Trends Panel -- 21 million simulated response distributions from eight models. In real respondents, subgroup opinion is approximately the additive sum of its single-identity components, yet grows 2.5x more distinctive as identities intersect. Simulated respondents show no such composition: a single feature explains a two-feature persona's responses better than the additive combination in 75-82% of subgroups, and a third feature adds…

Virgile Rennard, Christos Xypolopoulos
arXiv

When Persona Simulations Are Informative: Graph-Structured Signals for Pluralistic Opinion Sensing

Persona-conditioned large language models (LLMs) are increasingly used to simulate survey responses across diverse domains. However, apparent response variation can reflect unconditioned model priors or token sampling noise rather than systematic persona conditioning. We argue that persona-conditioned variation is informative when semantically similar personas exhibit concordant response shifts. To operationalize this principle, we introduce Persona-Conditioned Informativeness (PCI), an unsupervised diagnostic metric that measures whether semantically similar personas deviate in concordant directions relative to item-level sample baselines. By modeling personas as a similarity graph, PCI…

Taehyeon An, Jaehyeong Park, Donghyuk Shin
arXiv

Rethinking the Evaluation and Optimization of LLM-Based Social Simulation

LLM-based social simulation is a promising complement to traditional methods such as surveys and behavioral experiments. A core question is how to evaluate the fidelity of LLM-simulated human behavior and optimize LLMs toward it. Prevailing practice evaluates by accuracy, checking whether the model selects the single response observed from a human, and trains the LLM to reproduce this hard label. However, human behavior is inherently subjective: the same person in the same situation may reasonably act differently, so an observed response is only one draw from an underlying response distribution, rendering accuracy-based evaluation unreliable and hard-label training misleading. To address…

Pei Wang, Xu Chen, Ji-Rong Wen
arXiv

Mitigating Identity Essentialism in LLM Agents with Longitudinal Life Trajectories

Large language models (LLMs) offer a scalable approach to social simulation, but their credibility depends on how agents are constructed. Existing methods can partially reproduce population-level patterns, yet often fail to capture human-like diversity. Our analysis shows that static-profile agents exhibit stronger demographic separation and within-group compression than humans, a pattern consistent with identity essentialism: demographic labels can encourage models to treat group-average tendencies as individual traits, homogenizing responses within groups. We argue that this limitation arises from two related factors: sparse, static agent representations and the limited ability of…

Hexi Wang, Yujia Zhou, Bangde Du, Weihang Su, Xinyuan Cao, Qingyi Pan +4
arXiv

Generating Diverse Personas for User Simulators to Test Interview Dialogue Systems

This paper addresses the issue of the significant labor required to test interview dialogue systems. While interview dialogue systems are expected to be useful in various scenarios, like other dialogue systems, testing them with human users requires significant effort and cost. Therefore, testing with user simulators can be beneficial. Since most conventional user simulators have been primarily designed for training task-oriented dialogue systems, little attention has been paid to the personas of the simulated users. During development, testing interview dialogue systems requires simulating a wide range of user behaviors, but manually creating a large number of personas is labor-intensive.…

Mikio Nakano, Kazunori Komatani, Hironori Takeuchi
arXiv

SiMUSation: An Interactive Visitor Experience Simulation Framework to Support Museum Exhibition Design

Understanding how diverse audiences engage with narratives and content is central to exhibition design, yet designers often rely on intuition. Existing experience evaluation methods are typically retrospective, costly, and offer limited access to visitors' internal states, hindering early-stage iterative refinement. Rather than relying only on post-implementation evaluation with real visitors, we explore LLM-driven persona simulation as a reference for early-stage design. Following this idea, we present SiMUSation, an interactive framework designed to support early-stage exhibition design. SiMUSation models diverse visitor personas and simulates their exhibition experiences through a…

Huanchen Wang, Qiuming Chen, Zhonghao Ji, Ruqi Sun, Zhichao Lu, Yuxin Ma
arXiv

MicroVerse: An Instrument for Measuring Self-Authored Identity Drift in Long-Horizon Multi-Agent Language-Model Simulations

Long-horizon, multi-agent language model (LM) simulations are widely proposed for studying social behavior, yet instruments to measure whether persona-conditioned agents maintain identity fidelity under sustained pressure are lacking. We present MicroVerse, a behavioral-science instrument that measures identity drift in generative agents. Agents carry an immutable "soul file" (core values, moral boundaries, personality, goals) and inhabit a resource-scarce 50 x 50 environment where water is a non-respawning survival constraint. Scarcity is operationalized via a per-tick existence-cost gradient. The eight-verb action space maps directly to moral boundaries (trade, talk, attack, scavenge).…

Sky Ng, Brihi Joshi, Ishan Gupta, Shirley Huang, Zonglin Di, Yun Shen +24
arXiv

The conditional superiority of fast silicon sampling

Silicon sampling can produce surprisingly good population estimates at times. Does doing it fast attenuate such fidelity? In this study, we extend and assess ongoing work in silicon sampling by comparing the algorithmic fidelity of "fast" and "slow" modes of silicon sampling among a nationally representative sample of Singaporean survey respondents. We find that silicon sampling with contemporary frontier models remains a method in early development to be used only with great caution. While silicon samples are able to produce moderately faithful estimates of population means, they continue to understate opinion variance and distort the latent contextual space behind human opinions.…

Nickolas Hock Yuen Lam, Ji Xuan Voo, Xiangyu Ma
arXiv

SocialFiVis: A Visual Analytics Sandbox for LLM-Grounded Multi-Agent Simulation in Social Finance

The emergence of social finance (SocialFi) transforms online communities into complex socio-economic systems. Within these spaces, collective decisions shape a "digital commons" characterized by social capital (e.g., community trust) and financial health (e.g., market liquidity). Governing such hybrid ecosystems is challenging because real-world interventions are costly and irreversible. While counterfactual simulation is essential for exploring alternative governance strategies, existing approaches fail to capture the non-linear interplay between governance rules, individual behaviors, and emergent economic outcomes. To systematically unpack this complexity, we operationalize the…

Yi-Fan Cao, Qing Shi, Liangwei Wang, Leo Yu-Ho Lo, Lin Chen, Yuzi Han +2
arXiv

Zenons Demon and the Denial of Domain-Generality for Transformer-Based Computational Models of Human Behavior

Transformer-based models of human behavior (e.g., the Centaur model by Binz, et al., 2025) posit to be domain general computational models of human behavior. The claim of domain-generality is by virtue of the supposed capability to predict and simulate human behavior across a vast range of cognitive and perceptual domains. Further, it is argued that this degree of performance places such models on a path toward general, unified theories of cognition (Newell, 1990). We contest this characterization. We propose the Domain-Generality Thesis: A computational model is domain-general if and only if it performs well across a structurally distinct set of tasks. While transformer-based models of…

Mark Orr, Edward A. Cranford, Ken Ford, Kevin Gluck, William Hancock, Christian Lebiere +3
arXiv

Do AI Personas Grow? Analyzing and Benchmarking Personality Evolution in LLM Agents After Life Events

Personality-conditioned LLM agents (PC-Agents) are increasingly used in emotional support, social simulation, and role-playing, motivating the development of lifelong agents that remain coherent over extended interactions. A key component of such coherence is personality evolution: agents should undergo plausible, psychology-grounded changes as they experience life events in different contexts. Although prior work shows that LLM personalities can shift under contextual perturbations, how these shifts vary across traits, events, personas, and models remains poorly understood. We study event-induced personality change after 11 major life events, using the Big Five traits as a psychometric…

Ming Wang, Peidong Wang, Xiaocui Yang, Daling Wang, Shi Feng, Fiona Fui-Hoon Nah +1
arXiv

MatrAIx: Simulating the World with 8.3 Billion Persona Agents

Human evaluation of AI systems and digital products is costly, slow, and difficult to scale. Offline evaluations are more scalable but often abstract away human diversity and interactive behavior. We therefore introduce MatrAIx, a population-scale simulated-user evaluation infrastructure for testing AI systems and digital products with heterogeneous users. MatrAIx has three core components: First, Persona 8B contains 8.3 billion persona records represented by 1,290 categorical dimensions. Records are either sampled from a dependency graph that preserves correlated attributes or derived from human-authored profiles. We release a quality-filtered coreset of approximately 1 million personas,…

Xiaomin Li, Yuexing Hao, Jianheng Hou, Jintao Huang, Qianfeng Wen, Shirley Huang +24
arXiv

Emulate or Estimate? The Divergent Strengths of Base and Post-Trained Language Models for Opinion Simulation

Large language models are increasingly used to simulate human opinions, but prior work reports conflicting results: some studies find promising alignment with human survey data, while others find persona collapse and weak demographic sensitivity. We propose that much of this conflict stems from conflating two distinct tasks. We call the first task emulation, in which models generate individual responses that aggregate into a population distribution. We call the second task estimation, in which models directly predict the population distribution. Evaluating six matched base and post-trained models on the Pew American Trends Panel, we find that base models are the stronger emulators: they…

Seth Grief-Albert, Jessica Bo, Difan Jiao, Ashton Anderson
arXiv

No One Wins in Nuclear War: A Social Simulation of Military Decision-making

WOPR is a social-simulation environment for studying how organizations make high-stakes decisions, built on a deterministic, replay-validated rules engine and using wargames as the vehicle. We instantiate it first with the published card game Nuclear War, traced against its published rules. We start with military decision-making because of its safety implications and because it needs further study, but the design is not specific to it: the decision-point contract that exposes the engine to agents is reusable across verifiable rule systems. Existing social-simulation work emphasizes persona fidelity and synthetic opinion, but lacks a verifiable rules engine with replay-checkable mechanics…

Glenn Matlin, Isaac Song, Anthony Wen-Ming Zang, Mark Riedl
arXiv

Modeling Social Dynamics with an LLM-Enabled Agent Based Network-Dynamic (LAND) Model

Social dynamics encode the process in which individual network and discourse interactions aggregate into collective influence, narrative dominance and coordinate behavior. This paper uses the the GhostField architecture, a hybrid LLM-Enabled Agent Based Network-Dynamic (LAND) model as a social simulation framework to build the AuraSight scenario. In the AuraSight scenario, 314,244 heterogeneous cyber social agents and human actors exchange 529,327 messages over 30 days surrounding a fictional international song-writing contest. We methodologically examine emergent social dynamics across four analytical layers: ego-network topology, semantic network evolution, coordination dynamics and…

Lynnette Hui Xian Ng, Kathleen M. Carley
arXiv

Position: AI Is Not Ready for Strategic Conflicts

Open-ended strategic wargames are high-stakes LM-based social simulations: they model adversaries, institutions, escalation, plan brittleness, doctrine, and crisis response. Language models (LMs) are attractive because they can play agents, generate scenario branches, adjudicate ambiguous actions, and summarize lessons, but the same affordances make open-ended roles dangerous: model language determines both what an actor attempts and what becomes simulated reality. This position paper argues that no LM-enabled wargame should inform planning, doctrine, policy, or crisis response without an auditable safety case, and that the proper use of open-ended wargames today is to stress-test…

Mark Riedl, Glenn Matlin
arXiv

Correcting Mode Collapse in Silicon Sampling with Semantic Similarity Rating

Silicon sampling refers to the use of Large Language Models (LLMs) to generate responses to surveys. It has shown promise, but tends to generate response distributions with unrealistically low variance. We argue that this mode collapse is due to LLMs failure to generate numeric data, and that text responses may be better suited for this task. We analyze whether Semantic Similarity Rating can improve the fidelity of silicon sampling responses when asked about political attitudes. This method solicits text-only responses from LLMs, then maps this to a numeric scale using text embeddings. We find that this method both improves the fidelity of silicon sampling response distributions, and has…

Oscar Heath, Rohan Alexander
arXiv

LLMs struggle to simulate human belief updates in controlled environments

LLMs are increasingly deployed as proxies for human study participants in social science experiments, yet the fidelity of this practice has rarely been tested directly. We test whether six LLMs can simulate individual human belief updates, comparing LLM outputs 1-to-1 against ground truth data from 391 UK participants on Prolific, who updated their stances on three discussion topics after reading Reddit comments. Each participant was simulated by an LLM conditioned on a persona derived from their demographic and personality trait data. We find that some LLMs (Qwen3-32B and GPT-5-Mini) can match the human post-stance distribution, but only when given participants' actual initial stances. All…

Sebastian Pohl, Harsh Mehta, Pranav Mambayil, Abdul Ghafoor, Franziska Lesigang, Yufang Hou +1
arXiv

Instruction-Tuned Language Models Cannot Sample from Distributions They Can Describe

Silicon sampling uses language models as proxies for human survey respondents, treating each model call as an independent draw from the persona's response distribution. We show this draw does not exist: instruction-tuned models do not sample from distributions, they collapse to a single output. The same persona on the same question returns the same answer on more than half of items in a public-opinion benchmark, and the model's internal probabilities concentrate on a single option. The failure is associated with, and amplified by, instruction-targeted post-training: instruction-tuned models are worse than their own bases in every family we can compare, the gap widens at each successive…

Chaemin Jang, Dongman Lee, Jihee Kim
arXiv

Reason-Mediated Behavioral Models for Auditing LLM Social Simulators

Large language models are increasingly used as social simulators, including as synthetic survey respondents. Most evaluations ask whether simulated outcomes resemble human outcomes. We argue that this is necessary but too weak: a simulator can match the final answer while using the wrong rationale-derived reason pattern. We study this problem through a 94-person sunscreen concept test in which each respondent evaluated three product concepts and wrote open-ended rationales. We map those rationales into signed reason states $Z$, where positive signs support adoption and negative signs block it. This gives a practical audit: holding respondent descriptors $D$, category context $K$, and…

Atharva Pandey, Gautam Jajoo
arXiv

Simulating Tenant Responses to Energy Policy Interventions with Transaction-Cost-Aware LLM Agent

Recent studies use Large language models (LLMs) to simulate human opinions and decisions by prompting models with demographic, attitudinal, or persona-based descriptions. Yet such simulations rarely model the practical, cognitive, or social frictions that shape how people respond to policy interventions. Perceived transaction cost (PTC) provides a useful lens for modeling the practical frictions that shape policy responses, such as information burden, administrative effort, coordination demands, and perceived uncertainty. We use this lens to develop a friction-aware persona modeling approach for LLM-based simulation. In the context of energy-efficient renovation (EER), tenants are…

Weijie Xia, Stefanie Horian, Hanyue Huang, Queena K. Qian, Jie Yang, Pedro P. Vergara
arXiv

Analyzing and Correcting Benevolence Bias in Large Language Models

Large language models (LLMs) are increasingly used as stand-ins for human respondents, from opinion polls and simulated survey participants to agent-based social simulations. These uses rest on one assumption: that conditioning a model on who a person is yields answers resembling those of real people from that group. Here we identify and measure benevolence bias, a small but consistent tendency for aligned LLMs to lean toward the kinder, safer, more socially approved answer on value-laden survey questions. Across 18 widely used models, four social-science datasets (ANES, GSS, WVS, and a cross-cultural prospect-theory replication) and six psychological categories, we find that the bias is a…

Yuanzi Li, Junhao Wang, Minghui Liu, Boyi Li, Bingchen Chen, Zihang Tian +6
arXiv

Empirical Grounding Improves the Realism of LLM Agents Simulating Human Behavior During Disruptions

Large language model (LLM) agents offer a generative approach to simulating human behavior under conditions that may have few or no direct historical analogues, a common challenge in disaster and infrastructure-disruption planning. However, this generative capacity creates a validity problem: individually plausible agent reasoning may fail to reproduce empirical population behavior. We evaluate whether empirical grounding improves the statistical realism of LLM-agent simulations during disruptions. Specifically, we develop an empirically grounded LLM-agent framework that embeds demographic profiles from the American Community Survey, baseline routines from the American Time Use Survey, and…

Chen Xia, Zexi Kuang, Yuqing Hu
arXiv

Step-Level Preference Learning for Generative Agents in Social Simulations

Large language model (LLM)-based generative agents simulate human behavior through long-horizon decision-making processes that comprise intermediate steps such as planning, memory retrieval, reflection, and action selection. However, fine-grained human annotations of these intermediate steps remain scarce, and existing agents are not grounded in human preferences over such intermediate decisions. To address this gap, we introduce \method, an interactive simulation interface that enables us to collect step-level human preference supervision over agent decision trajectories, leading to a dataset of 57K fine-grained annotations. We conduct step-level preference learning on open-weight language…

Wenchang Gao, Pingyue Sheng, Lanlan Qiu, Yunfei Ma, Jian Zhao, Baicheng Chen +4
arXiv

Social Simulations: from Agent-Based Modeling to Digital Twins

This book chapter covers the evolution of social simulation from classical agent-based models, in which agents interact according to explicitly defined behavioral rules, to AI-enhanced simulations based on Large Language Models and, ultimately, Social Digital Twins: high-fidelity, data-driven representations of real-world socio-technical systems. Along this trajectory, we discuss the main methodological foundations, applications, advantages, and limitations of each paradigm, highlighting the progressive shift from abstract models designed to investigate general social mechanisms toward increasingly realistic computational representations of specific social systems.

Erica Cau, Andrea Failla, Valentina Pansanella, Giulio Rossetti
arXiv

Reproducing human biases in route choice using large language models: Toward scalable behavioral modeling

Human choice behavior, including route choice, exhibits systematic behavioral biases that deviate from the assumptions of full rationality. Cumulative prospect theory (CPT) has been widely recognized as an effective framework for characterizing such behavioral patterns. However, its large-scale application, particularly in simulation and agent-based modeling, critically depends on specifying individual-level CPT parameters, which remain a major bottleneck. Conventional approaches typically rely on surveys and controlled experiments to calibrate CPT parameters, yet these methods are difficult to generalize and often fail to capture the full diversity of human decision-making. To address this…

Jiangtao Han, Shoufeng Ma, Shuxian Xu, Geng Li, Shuai Ling, Ning Jia +1
arXiv

Role Steering of Language Models for Social Simulations

Social simulations built from language-model agents need role-conditioned behavior that can be checked before agents are placed into a simulated population. We introduce an activation-steering screening workflow for role-conditioned agents: define a role profile, extract a role-specific direction, sweep four steering coefficients, evaluate role-profile alignment, and pass or flag each candidate configuration. On OLMo-3-7B-Instruct, we apply the workflow to a mixed 275-role inventory with 228 role-agnostic questions, GPT-4.1-mini prompted role references, and GPT-4.1-mini judges. Role-specific directions receive higher judged role-profile alignment than an assistant-axis directional control…

Isaac Song, Mohammed Rehan Parwani, Glenn Matlin, Emile Anand, Akhil Theerthala, Arjun Chatterjee +5
arXiv

A Large Language Model-Driven Agent-Based Modeling Framework with Multi-Round Communication for Simulating Vaccine Opinion Dynamics

Recently, Large Language Models (LLMs) have been utilized in various applications of computational social science and provide the possibility to integrate such models into agent-based modeling to explore the cognitive processes. However, how specific cognitive modules drive individual decisions and macro-level opinion dynamics remains unclear. Therefore, this study introduces a framework that integrates an LLM (Qwen3-8B) into agent-based modeling to investigate this problem, using vaccination opinion dynamics as a case study. We utilize this framework to simulate opinion dynamics among agents with heterogeneous profiles and social networks, evaluating scenarios by enabling different…

Bo Zhang, Na Jiang
arXiv

From Blueprint to Reality: Modeling and Applying Putnam's Social Capital Theory with LLM-based Multi-agent Simulations

Putnam's Social Capital Theory is a foundational framework for collective action and community prosperity. However, traditional empirical methods face practical limits on control and replication. Meanwhile, LLM-based social simulations are typically behavior-driven and lack theory-aligned environments for modeling Putnam's core propositions. To address these gaps, we introduce SocaSim, an LLM-based multi-agent simulation framework to study Putnam's Social Capital Theory from theoretical blueprint to simulated reality. Specifically, we build an environment integrating social network evolution, trust dynamics, and norm propagation, where agents engage in repeated collective-action…

Shiyi Ling, Zhi Zheng, Hui Zheng, Wenjun Xue, Feng Ye, Tong Xu
arXiv

AgoraSim: A Hybrid Agent-Based Modeling Framework

LLM-agent simulations make natural-language social scenarios easy to instantiate, but their outputs can be overread as predictions and are often difficult to compare with explicit social dynamics. We present AgoraSim, a hybrid agent-based modeling framework for scenario-oriented social reaction analysis. AgoraSim resolves textual or multimodal artifacts into editable ABM configurations, runs ratio-controlled populations that mix LLM, vision-language, custom-endpoint, random, and classical agents, and compares the same scenario against matched classical reference dynamics. All agents emit a shared structured decision object, enabling common action spaces, interaction protocols, metrics, and…

Chung-Chi Chen
arXiv

From Survey Personas to LLM Agents: A Generative Agent-based Simulation of Mobility Policy Preference Dynamics

Large language models (LLMs) have been increasingly used to simulate socially complex and interaction-driven tasks. However, most existing studies rely on hand-crafted personas. Since persona design strongly shapes how agents interpret context and make decisions, developing empirically grounded agent profiles is a significant aspect in this underexplored research area. To address this limitation, we propose a survey-grounded generative agent-based modeling (GABM) simulation framework that translates real survey respondents into generative LLM agents. The main objective of our framework is to demonstrate how careful persona design enables realistic simulation of decision-making using LLMs…

Ali Torkayesh, Julia Offermann, Regina Gimpel, Linda Engelmann, Katrin Arning, Martina Ziefle +1
arXiv

Silicon Sampling via Cross-Survey Transfer

Silicon sampling-using large language models (LLMs) to simulate human survey respondents-has emerged as a promising approach for augmenting traditional survey research. However, most evaluations rely on distributional comparisons rather than individual-level prediction, which risks conflating pattern matching with coherent respondent-level prediction. We propose cross-survey transfer, a more rigorous evaluation framework in which an LLM is given a respondent's answers to one set of questions and must predict their answers to entirely different questions from the same survey. Using data from the Taiwan Election and Democratization Study (TEDS) 2024, three open-weight LLMs (27B-120B…

Chan-Tung Ku, Chan Hsu, Pei-Cing Huang, Frank Cheng-shan Liu, I-Ling Cheng, Yihuang Kang
arXiv

HoosierHelp: Benchmarking LLM Agents for Social Service Navigation

Social service navigation requires connecting help-seeking individuals to resources that satisfy their needs and specific constraints. Although LLM agents offer a promising interface for conversational resource navigation, existing benchmarks do not capture the interaction complexity and constraint-grounding demands of this setting. We introduce HoosierHelp, an interactive benchmark grounded in 3,971 Indiana public social service resources. Agents interact with simulated users, issue structured resource-search calls, handle non-ideal interactions, and select the final resources returned by the tool. HoosierHelp enhances the realism of simulated users by varying their need structure,…

Yiyang Li, Weixiang Sun, Tianyi Ma, Kaiwen Shi, Zheyuan Zhang, Yanfang Ye
arXiv

Will Scaling Improve Social Simulation with LLMs?

Large Language Model (LLM) social simulations are a promising research method, but they are not yet faithful enough to be adopted widely. In this work, we investigate whether the current scaling paradigm in language modeling is likely to close these gaps, or whether simulation fidelity is orthogonal to general capabilities and therefore deserving of more research attention. We use scaling laws to study the relationship between LLMs' compute scale, general capability benchmarks, and the fidelity of social simulation in three representative sub-domains: opinion modeling, behavioral simulation, and longitudinal forecasting. Surprisingly, we discover strong compute scaling in all three…

Caleb Ziems, William Held, Su Doga Karaca, David Grusky, Tatsunori Hashimoto, Diyi Yang
arXiv

Calibrating the Instrument: Controllability of an LLM-Driven Synthetic Population

Generative Synthetic Populations (GSP) -- the convergence of population synthesis, agent-based modelling, and LLM agents -- are attracting growing interest for urban simulation and institutional communication research. Before any GSP instrument is used on a real population, a more basic question must be answered: does it respond to stimuli of known valence in an ordered, replicable, group-structured way? We call this controllability. We ask not whether a synthetic population tracks humans, but whether it tracks itself: whether the latent structure we impose on it is recovered in its own responses. This internal-validity question is logically prior to any claim about external validity, just…

Mirko Degli Esposti
arXiv

Tastes without distinction: silicon samples and the synthetic construction of tastes

Large-language models have proven to be remarkable if inconsistent parrots of public attitudes and opinions. The extent to which LLMs are able to produce reasonable approximations of cultural taste remains an open empirical question that becomes more urgent by the day, with market research companies already offering provisional 'synthetic' survey panels and the contamination of standard survey data from LLM-generated responses. In this study, we build on past work on silicon sampling by extending considerations of their ecological, relational, and positional fidelity in the doomain of cultural tastes. We use large-language models from OpenAI, Anthropic, and DeepSeek to produce 554,940…

Xiangyu Ma, Mengmi Zhang, Shannon Ang, Minne Chen
arXiv

EconSimulacra: A Digital Twin Platform of Socio-Economic Systems Powered by LLM Agents

Real-world social behavior emerges from tightly coupled domains: economic conditions shape mobility and social interactions, while online attention and offline activity feed back into local popularity and consumer behavior. Capturing these feedback loops requires artificial societies in which agents carry experiences from one domain into decisions in another. Large language models (LLMs) provide a promising foundation for such societies. However, existing LLM-based simulators typically model domains in isolation or merely place them side by side. To enable such cross-domain interactions, we present EconSimulacra, a multi-agent social simulator that couples consumer economy, mobility, and…

Ryuji Hashimoto, Masahiro Kaneko, Kentaro Ueda, Takehiro Takayanagi, Kiyoshi IzumiArtificial Societies
arXiv

Artificial Institutions: How Institutional Design Shapes LLM Simulations

Artificial societies built from large language model (LLM) agents are becoming a practical research tool in economics, political science, sociology, and computer science. Most attention has focused on the properties of the agents: their prompts, personas, memory, reasoning, and similarity to human subjects. This paper argues that the institutional architecture of a simulation is equally important. I demonstrate the point in a small repeated induced-value market experiment. The same LLM agents face the same private values, costs, history, and payoff-framed instructions, while only the rules of exchange vary across five standard market institutions: a call market, posted-offer market,…

Maxim ChupilkinArtificial Societies
arXiv

Knowing You Is Everything: LLM Agents Achieve Near-Perfect Profile-Consistent Reaction Prediction in Social Media Simulation

Autonomous AI agents in social media present concrete risks to democratic discourse and platform governance, while also offering tools for pre-deployment recommender system testing. A central open question is whether persona-prompted LLMs can simulate individual-level social media reactions with sufficient accuracy to support either application, and how accuracy depends on profile completeness, model selection, and the generalization challenge posed by novel post content. This study benchmarks twelve LLM configurations on binary like/dislike prediction across 296 survey-based agent profiles and 26 ground-truth-mapped posts under three profile conditions, with leave-post-out machine learning…

Ljubisa Bojic, Ljiljana Matic, Joerg Matthes, Milan Cabarkapa, Bojana Dinic, Jue Wang
arXiv

Human-Simulation Interaction: From Prediction to Exploration in LLM Agent Simulations for Policy

Agent-based models have historically served as tools for generative explanation, constructing testbeds in which candidate micro-level behavioral rules can be tested for their capacity to produce observed macro-level phenomena. The integration of Large Language Models into agent-based simulation has expanded what these models can represent, but it has also introduced an unexamined shift in how users engage them. We argue that current generative agent-based models (GABMs) inherit the dominant interaction metaphor of conversational LLM interfaces - a question-answer pattern that positions users as consumers of system output rather than explorers of a possibility space. In the context of…

Huanxing Chen
arXiv

Opinion Polarization in LLM-Based Social Networks: Manipulation and Mitigation

How vulnerable are online social networks to adversaries who seek to amplify opinion polarization by manipulating opinions, and how difficult is it to mitigate such manipulation? Existing studies have examined this question using mathematical models of opinion dynamics. While these models offer valuable theoretical insights, they rely on simplified assumptions about interactions, message content, and opinion updates, limiting the adversarial strategies they can capture and the applicability of their findings to real-world settings. Large language model (LLM)-based simulations provide a richer alternative: agents can be assigned diverse personas, communicate through natural language, and…

Ali Safarpoor Dehkordi, Mohammad Shirzadi, Ahad N. Zehmakan
arXiv

ExpertIVS: Sociological Expert Driven Individual Value Simulation in Large Language Models

Large Language Model (LLM) agents have demonstrated considerable potential for social simulation, yet struggle to accurately model individual value systems. Most existing methods mechanically stitch survey responses into prompts, which suffer from semantic fragmentation, failing to capture the internal coherence of human value systems. The value systems of LLMs are typically assessed using static multiple-choice questions, which fail to evaluate the value orientation in real-world dialogue interactions. To address these issues, we propose ExpertIVS, a framework employing 14 Sociological Expert Agents to interpret World Values Survey (WVS) responses through structured professional…

Zhen Wang, Yuqi Ren, Yuehan Cui, Hongxiang Wang, Jianxiang Peng, Zhaoxia Zhang +4
arXiv

Empowering Economic Simulation Through Situation-Aware Llm-Driven Generative System

Traditional economic modeling typically follows a TOP-DOWN paradigm, neglecting individual diversity and the complexity of social interactions. To better capture the complexity of societal structure, Agent-Based Modeling (ABM) employs a BOTTOM-UP solution by incorporating micro-level dynamics to generate macroeconomic phenomena. Reinforcement Learning further improves its decision-making ability through tailored reward signals. However, existing ABM systems struggle to generalize beyond predefined scenarios. Recognizing the potential of LLM-driven role-playing in perception and human-like decision-making, we propose SAMAS, which models individual agents with rich macroeconomic understanding…

Zhimei Chen, Mu Chen
arXiv

A comparison of human and LLM-simulated participants in a writing style task

Because large language models (LLMs) can produce natural language that is sometimes indistinguishable from texts produced by people, some researchers are starting to consider replacing human participants with LLM simulations. In this study, we test the extent to which the findings of a simulation with an LLM prompted to act as a synthetic participant match those obtained from 30 human participants. In our experiments, we evaluated how well writing style preference inference algorithms adapted to a participant over repeated interactions, compared to a baseline. We discover hints of bias and a lack of depth in GPT-4o's text generation and judgement that prevent it from accurately simulating…

Felix Gröner, Erin K. Chiou
arXiv

Beyond Raw Transcripts: Structured Persona Extraction for LLM-Based Digital Twins

LLM-based "digital twins" aim to simulate how an individual would behavein new environments or respond to novel questions, given some representation of that individual's prior responses. A common approach constructs this representation from survey transcripts or summaries responses. Prior work shows that compressing long transcripts into shorter LLM-generated summaries does not significantly reduce predictive accuracy, suggesting that information volume is not the primary bottleneck. In this work, we argue that the key limitation is instead structural:how persona information is organized before being provided to thesimulator model. We study this by comparing unstructured summaries with…

Iris Ye, Tianze Deng, Ozan Candogan
arXiv

Can Agents Read the Room? Benchmarking Visual Social Intelligence in Multimodal Simulation

Social interaction depends on both language and visible social signals, such as facial expressions, posture, gaze, and emotional shifts. Yet existing social-agent benchmarks are largely text-based and rarely test whether multimodal agents can use visual cues to guide interaction. We introduce \textsc{\benchmarkname{}}, a benchmark evaluating visual social intelligence in multimodal social simulation. It contains 240 scenarios, 585 role instances, and 2,340 role-task instances, combining aligned textual-visual evidence, structured role profiles, and four role-level tasks: expression task, characteristic task, interaction regulation task, and interaction outcome task. Evaluating seven recent…

Shijun Wan, Xuehai Wu, Jiwen Zhang, Siyuan Wang, Zhongyu Wei
arXiv

Hierarchical Generative Agents for Simulating Sequential Human Behavior

Complex cognitive, emotional, and social processes shape human evacuations during natural disasters. Accurate modeling and understanding of human behavior in disasters or emergencies can greatly impact the evacuation process by informing more effective planning and resource allocation. However, collecting human data in these situations is very difficult, and existing computational evacuation models assume rational, homogeneous behavior, leading to unrealistic, overly optimistic predictions. To address this gap, we present a simulation framework of sequential human decision-making during an evacuation scenario, introducing cognitively grounded, persona-driven agents. Our framework models…

Maria G. Mendoza, Lucas Waldburger, Jin Lee, Shankar Sastry
arXiv

OdysSim: Building Foundation Models for Human Behavior Simulation

Large language models are increasingly deployed as human simulators for interactive evaluation and social simulation. Yet helpfulness-driven post-training pulls them toward a homogeneous, overly agreeable assistant register, creating a behavioral Sim2Real gap. We present OdysSim, the largest open systematic investigation of behavioral foundation models, i.e., models trained to simulate human behavior at scale. We propose SOUL, a taxonomy of five capability axes (CONV, SS, COG, ROLE, EVAL) that unifies 62 datasets and 23 benchmark tasks under one framework. Specifically, we curate the OdysSim corpus (21.4M interactions, 10B tokens, retrofitted with back-generated social contexts), construct…

Xuhui Zhou, Weiwei Sun, Weihua Du, Jiarui Liu, Haojia Sun, Qianou Ma +3
arXiv

When Plausible Is Not Realistic: Evaluating Human Mobility in LLM-Based Urban Simulation

LLM-based generative agents are increasingly used in urban simulators, yet it remains unclear whether they reproduce empirically realistic human mobility patterns or merely generate plausible mobility narratives. We introduce a validation framework for evaluating the mobility of generative agents of LLM-based urban simulators against real-world mobility data. For this, we use mobility laws, temporal rhythms, network motifs, semantic activity transitions, and behavioral mobility profiles. Using datasets from the Greater Paris region and Shanghai, we evaluate AgentSociety and CitySim across multiple dimensions of mobility realism. Our analysis reveals a substantial gap between narrative…

Gustavo H. Santos, Aline Carneiro Viana, Thiago H. SilvaTsinghua FIB Lab
arXiv

AgentSociety 2: An Integrated Research Environment for Executable Social Science

AI scientist systems are beginning to automate parts of scientific research, but social science poses a distinct challenge: its objects of inquiry are not merely datasets or laboratory protocols, but integrated social processes involving situated participants, interaction contexts, interventions, and outcomes. Yet a critical link is missing: existing systems either assist isolated research tasks or simulate agents as experimental subjects, leaving the research workflow and simulated society decoupled. Here we introduce AgentSociety 2, an Integrated Research Environment for executable social science. It couples two roles of LLM agents in the same runtime: AI social scientists that coordinate…

Jinghua Piao, Jun Zhang, Haoyu Huang, Keming Zhang, Jing Yi Wang, Xinran Zhao +13Tsinghua FIB Lab
arXiv

Should LLM Agents Decide in Social Simulations? Comparing Finite-State and LLM-Based Decision Policies

Large language models (LLMs) are increasingly used as decision-making components in social simulations. This introduces a methodological risk: the simulation may deviate from the explicit behavioral policy defined by the researcher. In online social network (OSN) simulations, action choices shape system dynamics, interaction patterns, and model interpretability. This paper evaluates whether LLM action selectors preserve an interpretable reference policy in an OSN simulation. The reference is a finite state machine implemented as a first-order Markov model, with transition probabilities depending on the user type. The evaluation uses a synthetic network with 1,000 agents and 10,000 action…

Alejandro Buitrago López, Javier Pastor-Galindo, José A. Ruipérez-Valiente
arXiv

MemoryForge: Synthesize Lifelong Memory for Human-Like LLM Agents

Equipping Large Language Models (LLMs) with human-like personas is crucial for agentic applications, such as role-play and user simulation. Traditional prompt-based methods rely on descriptive conditioning by injecting static textual profiles, which often makes agents show generic behaviors due to a lack of realistic life memory. To fill this gap, we introduce memory-based conditioning, a paradigm inspired by the cognitive psychology, which replaces abstract profiles with an autobiographical memory base, enabling frozen LLMs to dynamically retrieve situation-relevant memory to guide their behaviors. We formalize its enabling task as customized lifelong memory synthesis and propose…

Bohan Tang, Yiwen Guo
arXiv

Evaluation of Alternative-Based Information Systems for Deliberative Polling using an Agentic Simulator

Deliberative polling promises to improve collective decision-making by exposing shareholders to a broad range of arguments before they vote. Yet ensuring that every voter encounters a representative sample of the reason space, the coverage problem, remains an open challenge, particularly at scale and in adversarial or strategically motivated electorates. This paper introduces a way of evaluating solutions using the LLM-based Agentic Bipolar Argumentation Simulator, grounded in a framework which formalises a poll as a six-tuple of endorsing and opposing justifications, attack and enhance relations, and shareholder- and relation-weights. ABAS simulates N autonomous shareholder agents, each…

Rwaida Alssadi, Khulud Alawaji, Balaji Kasula, Muntaser Syed, Badria Alfurhood, Markus Zanker +1
arXiv

MASS: Deep Research for Social Sciences with Memory-Augmented Social Simulation

Deep Research agents powered by Large Language Models (LLMs) have exhibited extraordinary potential in automated paper writing tasks. However, existing systems rely heavily on literature retrieval and synthesis through internet and local knowledge bases, often resulting research in lacking insight and creativity in social science. To address this issue, we propose "Memory-Augmented Social Simulation (MASS)", an innovative paradigm that leverages highly realistic and research-oriented social simulations to enhance the creativity and empirical founding of LLMs-generated research. Specifically, MASS integrates three core components: dynamic goal-path planning with multi-level social norm…

Yongrui Liu, Deyi Xiong
arXiv

AI-Assisted Variance Reduction in Randomized Experiments

Generative AI and large language models can produce realistic predictions of human behavior from rich, unstructured inputs with little to no task-specific training data. Recent work uses these ``digital twin'' predictions to supplement human responses in surveys and experiments. We study the special case of using AI-generated predictions to reduce variance in randomized experiments. We argue that doing so requires no new estimators and that researchers can simply include AI predictions as covariates in standard regression adjustment, analogous to adjusting for a prognostic score. A benefit of this approach is a ``do no harm'' property whereby the adjusted estimator reverts to the unadjusted…

David Arbour, Eli Ben-Michael, Avi Feller, Apoorva Lal, Lo-Hua Yuan
arXiv

Emergence World: A Platform for Evaluating Long-Horizon Multi-Agent Autonomy

Most evaluations of LLM agents look like exams: a discrete task, a clean environment, a score in minutes or hours. We argue that this approach is mismatched with the deployment conditions of autonomous systems, where the relevant timescale can be weeks to months, and where the dynamics that matter most, such as behavioral drift, governance in diverse environmental contexts, and cross-influence between agents from different model families, only emerge over time. We introduce Emergence World, a continuously running multi-agent simulation platform designed to make those dynamics measurable. The platform hosts populations of LLM-driven agents in a shared spatial world grounded in live external…

Deepak Akkil, Ravi Kokku, Karthik Vikram, Tamer Abuelsaad, Aditya Vempaty, Satya Nitta
arXiv

Preventive Care Recommendations by Large Language Models

Preventive care services (PCS) extend life, yet physicians often underprioritize highly effective interventions such as lifestyle modifications (Zhang et al., JAMA Network Open 2020). We evaluated whether large language models (LLMs) replicate and augment physician prioritization of PCS under time constraints. Using Zhang et al.'s validated survey with two patients assessed during long and short visits, we compared seven LLMs with historical physicians. We generated 137 simulated physician personas matching cohort demographics and tested three prompts per model. Primary outcomes were concordance with physician rankings, measured by Spearman correlation, and Consensus-Stratified Agreement…

Eden Avnat, Elia Yanko, Ori Yoran, Raja-Elie E. Abdulnour
arXiv

Agentopia: Long-Term Life Simulation and Learning in Agent Societies

Humans learn from social life. Simulating this process with LLM-powered agents represents a promising research direction, raising a natural question: whether LLMs can learn from such simulated social experience to better understand and replicate human behavior. However, prior agent society simulations typically operate at the scale of days, limiting the depth of social interactions and long-term growth. In this paper, we study long-term life simulation and LLM learning in agent societies, with two goals: (1) investigating social behaviors that emerge from life-long simulation, and (2) developing anthropomorphic capabilities in LLMs, particularly intelligence in social life, through years of…

Xintao Wang, Sirui Zheng, Hongqiu Wu, Weiyuan Li, Jen-tse Huang, Minghao Zhu +7
arXiv

Personality Anchoring for Social Simulation: Linking Personality, Social Behavior, and Interaction Success with LLM Agents

Social interactions are shaped by the interplay of dispositional traits and situational context, yet systematically investigating how personality configurations between individuals jointly influence social behavior across diverse social contexts remains methodologically challenging. We address this gap by introducing a simulation pipeline adapted from the CHARISMA framework, which employs well-known movie characters and public figures as psychologically grounded agents for multi-LLM social simulation using a method we term personality anchoring. We present a large-scale empirical study examining how dyadic Agreeableness composition influences social interaction outcomes across 1,010…

Vahid Sadiri Javadi, Aksa Aksa, Fryderyk Róg, Lucie Flek, Johanne R. Trippas
arXiv

An Infectious Disease Spread Simulation Based on Large Language Model Decision Making

Modelling individual decision-making during infectious disease outbreaks is crucial for understanding behavioural dynamics and informing effective public health interventions. Prior work has shown that large language models can simulate realistic human behaviour by generating agent decisions based on demographic prompts and situational context. We build on this foundation with a spatially grounded, agent-based simulation framework that integrates LLM-generated decisions about self-reported influenza-like illness into a census-based synthetic population of agents. Location is treated as a central feature: agents are assigned to spatial units within cities, capturing the spatial distributions…

Yonchanok Khaokaew, Ruochen Kong, Andreas Zufle, Hao Xue, Taylor Anderson, Chandini Raina MacIntyre +3